Dungeons and Dragons
(hopefully lower LA)
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<b>Space/Reach:</b> 5 ft./5 ft. <br>
 
<b>Space/Reach:</b> 5 ft./5 ft. <br>
 
<b>Special Attacks:</b> --. <br>
 
<b>Special Attacks:</b> --. <br>
<b>Special Qualities:</b> Amphibious, cold immunity, darkvision 60 feet, monstrous humanoid traits, aquatic traits.<br>
+
<b>Special Qualities:</b> Amphibious, darkvision 60 feet, monstrous humanoid traits, aquatic traits.<br>
 
<b>Saves:</b> Fort +2, Ref +0, Will +0<br>
 
<b>Saves:</b> Fort +2, Ref +0, Will +0<br>
 
<b>Abilities:</b> Str 12, Dex 10, Con 12, Int 08, Wis 10, Cha 08 <br>
 
<b>Abilities:</b> Str 12, Dex 10, Con 12, Int 08, Wis 10, Cha 08 <br>
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*A raets base land speed is 30 ft. Raets also have a swim speed of 30 feet.
 
*A raets base land speed is 30 ft. Raets also have a swim speed of 30 feet.
   
*Special Qualities: Amphibious, cold immunity, darkvision 60 feet, monstrous humanoid traits, aquatic traits.
+
*Special Qualities: Amphibious, darkvision 60 feet, monstrous humanoid traits, aquatic traits.
   
*Automatic Languages: Common, Aquan, [[Raet]].
+
*Automatic Languages: Common, [[Raet]]. Bonus languages: Elven, Aquan, Sahuagin.
   
*Bonus Feat: Exotic Weapon Proficiency ([[Raet Longsword]])
+
*Weapon familiarity: Raets treat the [[Raet Longsword]] as a martial weapon.
   
 
*+8 racial bonus to swim checks, because of their swim speed.
 
*+8 racial bonus to swim checks, because of their swim speed.

Revision as of 19:21, 4 Ign'li 2005

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This history of the raets is unknown and only legends seem to explain their origin. What is known is that they closely resemble sahuagin, but are in fact very different. They hail from the waters around the islands, but somehow have come to be able to live on land as well as underwater. This history of the raets is unknown and only legends seem to explain their origin. What is known is that they closely resemble sahuagin, but are in fact very different. They hail from the waters around the islands, but somehow have come to be able to live on land as well as underwater.

Game Rules

Medium Monstrous Humanoid (Aquatic), Fighter 1

Hit Dice: 1d10+1 (11 hp)
Initiative: +4
Speed: 30 ft. (6 squares), Swim 30 ft. (6 squares).
Armor Class: 13 (+0 dex, +3 hide armor), touch 10, flat-footed 10
Base Attack/Grapple: +1/+2
Attack: Raet Longsword +1 melee (1d10, 19-20/2x)
Full Attack: Raet Longsword +1 melee (1d10, 19-20/2x)
Space/Reach: 5 ft./5 ft.
Special Attacks: --.
Special Qualities: Amphibious, darkvision 60 feet, monstrous humanoid traits, aquatic traits.
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 12, Dex 10, Con 12, Int 08, Wis 10, Cha 08
Skills: handle animal +2, heal +1, ride +3, survival +2, swim +9
Feats: Exotic Weapon Proficency (Raet Longsword)B, Improved Initiative
Environment: underwater villages, costal villages
Organization: family (2–4), hunting party (5-10).
Challenge Rating: 1
Treasure: Standard coins, standard goods, standard items
Alignment: Any
Advancement: By character class
Level Adjustment: +0 or +1, depending on environment: see below.

RAETS AS CHARACTERS

  • +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Raets are not attractive or intelligent creatures but their skills underwater, and on land make up for this.
  • Medium size.
  • A raets base land speed is 30 ft. Raets also have a swim speed of 30 feet.
  • Special Qualities: Amphibious, darkvision 60 feet, monstrous humanoid traits, aquatic traits.
  • Automatic Languages: Common, Raet. Bonus languages: Elven, Aquan, Sahuagin.
  • Weapon familiarity: Raets treat the Raet Longsword as a martial weapon.
  • +8 racial bonus to swim checks, because of their swim speed.
  • Favored Class: Fighter.
  • Level Adjustment: +0 or +1. In a strictly underwater campaign, a Raets have a LA of +0. If they are surface dwellers, they are LA +1; unless they are situated in an environment that makes contact with large bodies of water highly unlikely.
Charsheet
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