Dungeons and Dragons
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'''Space/Reach:''' 10 ft./10 ft.<br>
 
'''Space/Reach:''' 10 ft./10 ft.<br>
 
'''Special Attacks:''' Breath weapon<br>
 
'''Special Attacks:''' Breath weapon<br>
'''Special Qualities:''' Construct traits, damage reduction 15/adamantine, darkvision 60 ft., immunity to magic, low-light vision<br>
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'''Special Qualities:''' Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision<br>
 
'''Saves:''' Fort +6, Ref +5, Will +6<br>
 
'''Saves:''' Fort +6, Ref +5, Will +6<br>
 
'''Abilities:''' Str 33, Dex 9, Con —, Int —, Wis 11, Cha 1<br>
 
'''Abilities:''' Str 33, Dex 9, Con —, Int —, Wis 11, Cha 1<br>
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==Combat==
 
==Combat==
 
'''Breath Weapon (Su):''' 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, Fortitude DC 19 negates. The save DC is Constitution-based. <br>
 
'''Breath Weapon (Su):''' 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, Fortitude DC 19 negates. The save DC is Constitution-based. <br>
'''Immunity to Magic (Ex):''' An iron golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.<br>
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'''Immunity to Magic (Ex):''' A lead golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.<br>
A magical attack that deals electricity damage slows a lead golem (as the slow spell) for 3 rounds, with no saving throw.<br>
 
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a lead golem hit by a fireball gains back 6 hit points if the damage total is 18 points. A lead golem gets no saving throw against fire effects.<br>
 
 
A lead golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.<br>
 
A lead golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.<br>
 
==Construction==
 
==Construction==

Revision as of 21:21, 26 Ign'ji 2005

Table of Monsters

A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z
(Animals)
(Vermin)


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Statblock

Lead Golem
Large Construct
Hit Dice: 18d10+30 (129 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Armor Class:30 (–1 size, –1 Dex, +22 natural) touch 8, flat-footed 30
Base Attack/Grapple: +12/+28
Attack: Slam +23 melee (2d10+11)
Full Attack: 2 slams +23 melee (2d10+11)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath weapon
Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +6, Ref +5, Will +6
Abilities: Str 33, Dex 9, Con —, Int —, Wis 11, Cha 1
Skills:
Feats:
Environment: Any
Organization: Solitary or gang (2–4)
Challenge Rating: 13
Treasure: None
Alignment: Always neutral
Advancement: 19–24 HD (Large); 25–54 HD (Huge)
Level Adjustment:

This golem has a humanoid body made from lead. A lead golem can be fashioned in any manner, just like an iron golem, although it almost always displays armor of some sort. Its features are smoother than those of an iron golem, an it has a blueish-white hue.

A lead golem is 12 feet tall and weighs about 5,000 pounds.

A lead golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid foundation.

Combat

Breath Weapon (Su): 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, Fortitude DC 19 negates. The save DC is Constitution-based.
Immunity to Magic (Ex): A lead golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A lead golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.

Construction

A lead golem’s body is sculpted from 5,000 pounds of pure lead, smelted with rare tinctures and admixtures costing at least 10,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check. CL 16th; Craft Construct, cloudkill, geas/quest, limited wish, polymorph any object, caster must be at least 16th level; Price 150,000 gp; Cost 80,000 gp + 5,600 XP.