Dungeons and Dragons
Advertisement

Polaqu is a collaborative Dungeons & Dragons campaign setting that anyone can edit. What does this mean? It means that you can edit it to add new things, fix typos, and also use any or all of its content in your own game. To get you acquainted with the world, please read this page.

Tone

Polaqu comes from the Polaquin Draconic for many islands because it is, on the surface, simply a large archipelago with no one major landmass. But Polaqu is much more than just an archipelago. The forces of the world are at war, and have been for decades, after a simple invasion by an orc tribe brought international protection treaties into effect. The innocence of the world is gone, and most young people are sent to war, causing famine and hardship for those left behind. But deep within Polaqu, the infrastructure crumbles, and the fate of the world can be decided by armies or by just a few simple well-placed adventurers. Polaqu's tone is that of dark times and intrigue, death and despair, might and magic, yet hope and light.

Background

For more information, see History of Polaqu

In the year 723, after rising tensions between the nations over territory disputes, treaties of protection began to appear. It first began with a treaty between the dwarven nation of Culi_Kori and the human nation of Stormhold, but slowly the nations were locked in a confusing network of treaties. However, in 778, the orc tribe Krish invaded the small Elven nation of Nord, and the treaties fired. Soon, every nation was involved in a world war, and soon landscapes were devastated, kingdoms rose and fell, and the world was thrust deeper and deeper into turmoil. It is now the year 813, and the world is no better off than it was.

Geography

See Geography of Polaqu as well as Map Contest

Races

See Races

Classes

See Classes
Advertisement