Dungeons and Dragons
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Polaqu is a collaborative Dungeons & Dragons campaign setting that anyone can edit. What does this mean? It means that you can edit it to add new things, fix typos, and also use any or all of its content in your own game. To get you acquainted with the world, please read this page.
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Polaqu is an "open" campaign setting for use with the "sword and sorcery" Role Playing Game of your choice. Anyone can contribute to Polaqu. What does that mean? It means that you can add new things, fix typos, and also use any or all of its content in your own game. To get you acquainted with the world, please read this page.
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If you plan to add content, please also see [[DnD Wiki:About|About]], [[DnD Wiki:General disclaimer|General Disclaimer]], and [[DnD Wiki:Copyrights|Copyrights]]. As to "Why use it?", see [[Why use Polaqu?]]
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==An Open Campaign Setting==
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'''Everything has a place in Polaqu'''. Well, not everything, of course. Some things will fit better in Polaqu than others...and some things won't fit at all. For example, you won't find lasers or aircraft carriers in Polaqu. Instead, think Dungeons & Dragons or books like Lord of the Rings, Conan, etc. However, don't be afraid to unleash your imagination. Creativity is encouraged. Have fun!
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==A World Archipelago==
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Polaqu is derived from [[Polaquin Draconic]] and is translated as ''many islands''. Why? Because Polaqu is a ''world archipelago''. There are no continents, only islands large and small. The Great Ocean, [[Laq Ush]], connects all of these islands.
   
 
==Tone==
 
==Tone==
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Polaqu is a world of strife. Warfare has been rampant for decades. An invasion triggered an intricate web of treaties, plunging Polaqu into the [[Great War]]. This prolonged conflict has resulted in widespread destruction, famine, and hardship. This era in Polaqu's history is one of darkness, intrigue, and struggle. Adventurers of might and magic stride across this backdrop, pursuing glorious deeds of valor, magnificent treasures, and the Great Unknown...
Polaqu comes from the [[Polaquin Draconic]] for ''many islands'' because it is, on the surface, simply a large archipelago with no one major landmass. But Polaqu is much more than just an archipelago. The forces of the world are at war, and have been for decades, after a simple invasion by an orc tribe brought international protection treaties into effect. The innocence of the world is gone, and most young people are sent to war, causing famine and hardship for those left behind. But deep within Polaqu, the infrastructure crumbles, and the fate of the world can be decided by armies or by just a few simple well-placed adventurers. Polaqu's tone is that of dark times and intrigue, death and despair, might and magic, yet hope and light.
 
   
 
==Background==
 
==Background==
 
:''For more information, see [[History of Polaqu]]''
 
:''For more information, see [[History of Polaqu]]''
In the year 723, after rising tensions between the nations over territory disputes, treaties of protection began to appear. It first began with a treaty between the dwarven nation of [[Culi_Kori]] and the human nation of [[Stormhold]], but slowly the nations were locked in a confusing network of treaties. However, in 778, the orc tribe [[Krish]] invaded the small Elven nation of [[Nord]], and the treaties fired. Soon, every nation was involved in a world war, and soon landscapes were devastated, kingdoms rose and fell, and the world was thrust deeper and deeper into turmoil. It is now the year 813, and the world is no better off than it was.
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In the year 723CR, after rising tensions over territorial and trade disputes, treaties of protection began to be signed. The first such treaty was between the dwarven nation of [[Culi Kori]] and the human nation of [[Stormhold]]. Other realms followed suit, and slowly but surely an intricate web of promises to provide military support developed. In [[Timeline|778CR]], the orc nation of [[Krish]] invaded the elven nation of [[Nord]]. Nations began invoking their treaties. Soon, almost every realm was involved in battle. Landscapes were devastated, realms fell, and the world was thrust deep into turmoil. It is now the [[Polaquin Calendar|year]] [[Timeline|806CR]], and the world is dark.
   
 
==Geography==
 
==Geography==
:''See [[Geography of Polaqu]] as well as [[Map Contest]]''
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:See [[Geography of Polaqu]] as well as [[Map Contest]]
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==Races==
 
==Races==

Latest revision as of 20:46, 19 Neur'li 2009

Polaqu is an "open" campaign setting for use with the "sword and sorcery" Role Playing Game of your choice. Anyone can contribute to Polaqu. What does that mean? It means that you can add new things, fix typos, and also use any or all of its content in your own game. To get you acquainted with the world, please read this page.

If you plan to add content, please also see About, General Disclaimer, and Copyrights. As to "Why use it?", see Why use Polaqu?

An Open Campaign Setting

Everything has a place in Polaqu. Well, not everything, of course. Some things will fit better in Polaqu than others...and some things won't fit at all. For example, you won't find lasers or aircraft carriers in Polaqu. Instead, think Dungeons & Dragons or books like Lord of the Rings, Conan, etc. However, don't be afraid to unleash your imagination. Creativity is encouraged. Have fun!

A World Archipelago

Polaqu is derived from Polaquin Draconic and is translated as many islands. Why? Because Polaqu is a world archipelago. There are no continents, only islands large and small. The Great Ocean, Laq Ush, connects all of these islands.

Tone

Polaqu is a world of strife. Warfare has been rampant for decades. An invasion triggered an intricate web of treaties, plunging Polaqu into the Great War. This prolonged conflict has resulted in widespread destruction, famine, and hardship. This era in Polaqu's history is one of darkness, intrigue, and struggle. Adventurers of might and magic stride across this backdrop, pursuing glorious deeds of valor, magnificent treasures, and the Great Unknown...

Background

For more information, see History of Polaqu

In the year 723CR, after rising tensions over territorial and trade disputes, treaties of protection began to be signed. The first such treaty was between the dwarven nation of Culi Kori and the human nation of Stormhold. Other realms followed suit, and slowly but surely an intricate web of promises to provide military support developed. In 778CR, the orc nation of Krish invaded the elven nation of Nord. Nations began invoking their treaties. Soon, almost every realm was involved in battle. Landscapes were devastated, realms fell, and the world was thrust deep into turmoil. It is now the year 806CR, and the world is dark.

Geography

See Geography of Polaqu as well as Map Contest

Races

See Races

Classes

See Classes