Dungeons and Dragons
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==Major Islands==
 
==Major Islands==
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The major islands are listed below. There are smaller islands not charted on the world map and there may be unknown islands along the peripheries and in the Southern Expanse.
The major islands are listed below:
 
   
 
===Central or Inner===
 
===Central or Inner===
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==Other Features==
 
==Other Features==
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===The Encircling Ice===
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[[Laq Ush]] appears to be entirely surrounded by an unbroken ice shelf. Known primarily as the ''Encircling Ice'', this glacial barrier has never been penetrated (or, if it has, the record has been lost). Throughout time, various attempts have been made at exploration and, occasionally, habitation. For the most part, however, Polaquians avoid any contact. Predictably, there are many legends and tales of lost civilizations, catalysmic explanations, vast treasures, and horrific creatures.
   
 
===The Maelstrom===
 
===The Maelstrom===

Revision as of 17:17, 26 Neur'ji 2005

PolaquWorldNew

World Map

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Overview

Polaqu is a vast archipelago residing in Laq Ush, the Great Ocean. The world map can be viewed/downloaded by clicking the thumbnail to the right.

Major Islands

The major islands are listed below. There are smaller islands not charted on the world map and there may be unknown islands along the peripheries and in the Southern Expanse.

Central or Inner

Northern

Southern

Eastern

Western

Major Seas

Laq Ush is the term for the ocean as a whole. However, most mariners employ the following names for specific areas of Laq Ush:

Smaller areas (gulfs, bays, straits) and localized names are too numerous too mention.

Other Features

The Encircling Ice

Laq Ush appears to be entirely surrounded by an unbroken ice shelf. Known primarily as the Encircling Ice, this glacial barrier has never been penetrated (or, if it has, the record has been lost). Throughout time, various attempts have been made at exploration and, occasionally, habitation. For the most part, however, Polaquians avoid any contact. Predictably, there are many legends and tales of lost civilizations, catalysmic explanations, vast treasures, and horrific creatures.

The Maelstrom

At the center of Polaqu is the fearsome Maelstrom, also known as Ships' Doom, The Sink, and The Whirl, among other epithets. "All currents lead to the Maelstrom" is a truism throughout Polaqu. Sages and philosophers have, down the ages, pondered why the waters of the world appear to converge and drain into the Maelstrom. Speculation often centers on a direct passage to the Plane of Waters, but none can say for sure.

With "tentacles" spanning miles, this great whirlpool creates a giant roar that carries for leagues on the open waters. Navigation is perilous even to the most skilled seafarers, but is needful along the inner island trade routes. Every ship's crew that ventures near is in dread of hearing the cry, "Too close! Abandon ship, every man for himself..."

The Pillars of Hazar

Splitting the North Basin from the South Basin, rising dramatically straight up out of the ocean, are the four Pillars of Hazar. Islands of columnar stone, miles-wide, they grasp upward into the sky for thousands of feet. The Pillars are surrounded by treacherous underwater outcroppings of stone that make it impossible to venture close (the few who claim to have succeeded are scoffed at).

Despite the imposing nature of the Pillars, their most remarkable physical feature are the giant engravings that cover every foot of the columns from the waterline (and possibly below) to the summits. Enigmatic faces, fantastic creatures, and various symbols have been the focus of scholarly debate for centuries. Another remarkable feature of the Pillars is the existence of a shielding that prevents magics of any kind to be employed around them. Powerful mages and wizards have tried countless spells to reach the summits of the Pillars, only to fail again and again. This shielding includes a sorcery that deters all flying creatures as well.

No one knows what is at the top, but they mystery continues to appeal to adventurers and treasure-seekers across Polaqu.

The Fogs

North of Odorn, the Bitter Ocean is blanketed in an immense and ever-present obstacle: the Fogs.

Claimed by most scholars to be sorcerous in nature, the Fogs are a seafaring hazard few care to tempt. Fortunately, only the Isles of Rime lie beyond the Fogs, and few care to visit there. However, there are myriad sailors' stories about what lies within the swirling mists: islands full of treasures, a lost civilization, sea monsters, ghost ships, and many fanciful notions.

User Map Contributions

GrimFinger

Nord1

GrimFinger's Nord

I made this image using CC2-Pro software.