Dungeons and Dragons
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===Physical Features===
 
===Physical Features===
One of the only interesting features of the Forbidden Isle are the sherator cities, deep in the cursed Herash'nar woods. The woods are home to all manner of crazed creatures, driven mad by the dark magic of what the sherator call the Elga'nal--the madstone. GAME EFFECT: Travellers to the woods must succeed on a DC 20 Will save each month or become madborn (''Five Nations'' pg 123). This effect does not apply within the sherator cities, which are protected by powerful wards.
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One of the only interesting features of the Forbidden Isle are the sherator cities, deep in the cursed Herash'nar woods. The woods are home to all manner of crazed creatures, driven mad by the dark magic of what the sherator call the Elga'nal--the madstone. GAME EFFECT: Travellers to the woods must succeed on a DC 20 Will save each month or become [[madborn]]. This effect does not apply within the sherator cities, which are protected by powerful wards.
   
 
===History===
 
===History===

Latest revision as of 04:28, 26 Ign'li 2007

Location

Key Information

Countries

Although the shadowy sherator live on the Forbidden Isle, their civilization is rarely referred to as a true country.

Physical Features

One of the only interesting features of the Forbidden Isle are the sherator cities, deep in the cursed Herash'nar woods. The woods are home to all manner of crazed creatures, driven mad by the dark magic of what the sherator call the Elga'nal--the madstone. GAME EFFECT: Travellers to the woods must succeed on a DC 20 Will save each month or become madborn. This effect does not apply within the sherator cities, which are protected by powerful wards.

History

Of Interest

See also Geography of Polaqu.