Table of Feats
Daimon Leg, Run.
When the daimon leg is activated, the demonkin gains a +20 bonus to Balance, Climb, and Jump checks for as long as the daimon leg is active. Unarmed strikes may deal bludgeoning or slashing damage during this period.
When the daimon leg is activated, the demonkin's first and second toes fuse together. The remaining three toes also fuse, and a third toe juts out from the heels. The demonkin's feet appear birdlike, and unconsciously claw at the ground.