Dungeons and Dragons
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'''Special Attacks:'''<br>
 
'''Special Attacks:'''<br>
 
'''Special Qualities:'''<br>
 
'''Special Qualities:'''<br>
'''Saves:'''<br>
+
'''Saves:''' Fort +13, Ref +11, Will +18<br>
 
'''Abilities:''' Str 22, Dex 14, Con 18, Int 19, Wis 28, Cha 16<br>
 
'''Abilities:''' Str 22, Dex 14, Con 18, Int 19, Wis 28, Cha 16<br>
 
'''Skills:''' Sense Motive 22, Spellcraft 17, Profession (lawyer) 22, Knowledge (arcana) 17, Knowledge (religion) 17, <br>
 
'''Skills:''' Sense Motive 22, Spellcraft 17, Profession (lawyer) 22, Knowledge (arcana) 17, Knowledge (religion) 17, <br>
  +
'''Feats:''' Great Fortitude, Iron Will, Lightning Reflexes,<br>
'''Feats:'''
 
'''Organisation:''' Solitary or Council (2-12)
+
'''Organisation:''' Solitary or Council (2-12)<br>

Revision as of 11:22, 14 Ign'ji 2005

Table of Monsters

A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z
(Animals)
(Vermin)


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Statblock

Arbiter
Medium Outsider, Extraplanar
Hit Dice: 10d8+40 (95 hp)
Initiative: +6
Speed: 30 feet, fly 30 feet (perfect)
Armor Class: 24 (+2 Dex, +12 natural)
Base Attack/Grapple: +10/+14
Attack: Spiked Gauntlet +16 melee (1d4+6)
Full Attack: Spiked Gauntlet +16/+11 melee (1d4+6)
Space/Reach: 5/5
Special Attacks:
Special Qualities:
Saves: Fort +13, Ref +11, Will +18
Abilities: Str 22, Dex 14, Con 18, Int 19, Wis 28, Cha 16
Skills: Sense Motive 22, Spellcraft 17, Profession (lawyer) 22, Knowledge (arcana) 17, Knowledge (religion) 17,
Feats: Great Fortitude, Iron Will, Lightning Reflexes,
Organisation: Solitary or Council (2-12)